• HOME
  • TEAM PROJ
    • Hongxing Kindergarten
    • Qumo
    • Hallway
    • Post-War
    • Eerie Lights
    • Moon Landing
    • TianJi's Horse Racing Card Game
  • SOLO PROJ
    • Make Friends With Miss Bunny
    • Be Left Over
    • Prison in Dreams
    • Flip the Flower
    • SummerSips
    • Trump-Card Pet
    • Move the school bus
  • ABOUT ME
  • CONTACT
Resume

TianJi's Horse Racing - The Card Game

For our initial prototype, we got the idea from a famous Chinese idiom called “ Tian Ji’sHorse Racing (田忌赛马)”.The story goes like this: General Tian Ji and the king of the Qi Kingdom both like horseracing, and often make bets. Of course, the king of Qi has better horses, so Tian Ji loses all thetime. The rule of the race is that there are three rounds, and the winner is the one who wins atleast two rounds. The reason that the king of Qi is winning is that he has a slightly superior horsein all three levels. Sun Bin then brings up an idea: he uses Tian Ji’s “good” horse for racing theking’s “best” horse, then uses the “best” horse against the king’s “better” one, and the “better”horse against the “good” one. As a result, Tian Ji loses the first round, but wins the second andthird round (because his “best” and “better” horse can still beat the king’s “better” and “good”ones respectively), and eventually wins the race.For our game, it is a two-player competitive board game in which players compete witheach other to win the horse racing. Players not only have to think about their opponent’s actions,but also need to consider the actions from “king of Qi”, a simplified board game NPC. Inaddition to that, in each round, each player has a chance to “delude”: the player can claim thathis/her horse is better than his opponent’s horse or king’s horse. The other player and the kingcan question his/her claim. If the claim is false (the player’s horse is worse than others), theplayer will be punished. However, if the claim is true, the player will be rewarded. At the end ofeach round, the players’ scores will be calculated and the player with the highest score wins theround. By developing the original horse racing story and introducing the delusion mechanic, wewant our players to accept the temporary failure and expect the uncertainty of the game.

We use cookies to enable essential functionality on our website, and analyze website traffic. By clicking Accept you consent to our use of cookies. Read about how we use cookies.

Your Cookie Settings

We use cookies to enable essential functionality on our website, and analyze website traffic. Read about how we use cookies.

Cookie Categories
Essential

These cookies are strictly necessary to provide you with services available through our websites. You cannot refuse these cookies without impacting how our websites function. You can block or delete them by changing your browser settings, as described under the heading "Managing cookies" in the Privacy and Cookies Policy.

Analytics

These cookies collect information that is used in aggregate form to help us understand how our websites are being used or how effective our marketing campaigns are.